Like A Hero
I want to create an online fighting game, so I developed a prototype.
This is inspired by samurai duels. Positioning is the key, with influences from Bushido Blade and Samurai Shodown.
There are 2 characters: Samurai has a longer reach but a brief pause when drawing. Nightborne is faster with shorter animations but a shorter reach.
Enemies grow stronger as you progress.
Development log
- update: "clash" mechanic91 days ago
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